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What Is The Difference Between VR & AR

 

What Is The Difference Between Virtual Reality And Augmented Reality - VR & AR


What are Virtual and Augmented Reality?


The term "Virtual World" or "Virtual Reality" is defined in English as a fantasy world and applies to computer simulation of an environment that can be tested. This world of virtual reality is designed in a very professional way, making it difficult for people to differentiate between the real world and the virtual world. The way to access the virtual world is to wear custom glasses or helmets.


Augmented Reality, means integrating the virtual world and the augmented world together through applications that enable users to interact with the worlds or realities with the ability to distinguish them.


In the meantime, virtual reality and augmented reality are popular in technology sectors including video games, electronic games, movies, and cinema. However, these techniques are expected to enter and expand in other sectors specifically such as tourism, education, and medicine.


What Is The Difference Between Virtual Reality And Augmented Reality - VR & AR
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Do you want to be a reality maker: Virtual and Augmented Reality?


Learn about the most important personal qualities that must be available in the pioneers of specialization:


Dear student, you should know that every discipline needs things that must be achieved in its pioneers. Ambition, desire, motivation, and passion are perhaps the most important things that drive you to succeed, taking into account the following qualities and personal attributes:


  • STEM skills are science, technology, engineering, and mathematics skills, and this abbreviation is called the expression of Science, Technology, Engineering, and Mathematics.
  • Creativity, innovation.
  • Craft, high technology.
  • The ability to deal with very modern electronic devices.
  • High focus capability.
  • Keep up with technological developments continuously because this specialization depends primarily on technology.
  • Love of the arts, design, animation, multimedia, electronic games, film industries, and other related matters.
  • Wide imagination.
  • Accuracy, attention to the finer details.
  • Familiarity with the movements of living things.
  • Stay ready to study one of the latest disciplines which makes it a bit challenging for you.


These features are not difficult to master as some can be acquired and others learned, and it is worth noting that the specialization of virtual reality and augmented reality is in very tremendous progress and development. However, one of his biggest challenges is to find the right and the most experienced person in this area, but this is achieved through ambition and hard work.



Similar and enterprise specialties for VR & AR specialization


Browse the list of enterprise disciplines for virtual reality and augmented reality that Metabrain has prepared for you:


  • Graphic Design
  • 3D Printing
  • Computer Science
  • Engineering
  • Business Administration
  • Marketing



The technical, recreational, educational, and technological disciplines, which bring all these sectors together, are of great importance, specifically in our time, which we know:


  • 3D printing
  • Design, animation, and multimedia 
  • Artificial Intelligence 
  • Computer science 
  • Internet of Things
  • Learning Technology
  • Robotics


These disciplines are likely to be the foundation in the future, as our full reliance on them will become more and more expanded in all areas. Perhaps the most important are medicine, architecture, arts and design, and education. It will also be one of the leading and meaningful disciplines in the economic, commercial, and entertainment sectors.



Specialty Courses: Virtual Reality and Augmented Reality


The study plan, including subjects, courses, and topics, which fall within the specialty of virtual reality and augmented reality in general, is based on:


  • Interaction between the Human and the Computer
  • Graphic Design
  • Computer Games
  • Simulation
  • Architecture


Materials and courses are formed in multiple and advanced courses. Private laboratories, including the world's leading universities that study this specialization, are also frequently used, such as:


  • Centers that focus on VR & AR applications.
  • Research centers that work on applications of this specialty such as simulation applications, graphic designs, and computer games.
  • Universities aim to graduate highly qualified and professional students in VR & AR.
  • Specialized laboratories to imagine and interact with data.



Demand and Stagnation Ratio in VR & AR specialization


The future of VR & AR specialization


 Virtual reality and augmented reality specialties are some of the most successful of the future. In addition, its business paths and areas are unlimited, and Digicapital predicts that the return on real-life and augmented reality labor market profits will reach $150 billion by 2020.


Let the reader know that disciplines in the Arab world and in European countries range from stagnant to saturated or required.


What do stagnation and gratification mean and what is the state of demand for specialization?


The state of demand for specialization means that the labor market needs it, and therefore its graduates can find a job. Stagnation and gratification mean that specialization reaches the point of being satisfied in a country's labor market, and therefore it is difficult for its graduates to find a job.


Virtual Reality and Augmented Reality have a  promising future in various areas, including: 


  • Education
  • Medicine and health care
  • Games
  • E-commerce



Pros of Virtual Reality and Augmented Reality


  1. The ability to differentiate between different types, techniques, and applications of actual reality.
  2. Entertainment and Leisure.
  3. High scientific value in addition to the value of education.
  4. Many barriers to interactions have been breached, the most important of which are language barriers.
  5. The ability of VR to display real scales and the natural shape that fits in with how we see objects.
  6. Allow different VR environments to be shared with people from around the world.
  7. Ensure security for VR and AR users when exposed to or studied by some dangerous information.
  8. Help the user reach the required level of skill.
  9. Working in a field with a promising future.
  10. High salaries.



Cons of Virtual Reality and Augmented Reality


  1. Lack of flexibility.
  2. Reducing human communication.
  3. Exposure to addiction to the digital world.
  4. Eye stress due to frequent viewing of VR programs.
  5. The use of special types of computers in this area causes the technician to have headaches or nausea due to the presence of many photo frames.
  6. The effect of the five senses is limited because the senses used in it are sight, hearing, and touch.
  7. The cost of devices is high.
  8. There are some unethical programs in virtual reality devices.
  9. Teachers and educators are not convinced of the full effectiveness of these applications.
  10. Virtual reality has evolved slowly in the Arab world.



Areas of work specializing in Virtual Reality and Augmented Reality


Work can be done in the following areas:


  • Software Engineering.
  • Content Writing in Virtual and Augmented Realities.
  • Product Management.
  • Quality Assurance.


It is also possible to work in the following locations:


  • Software Industry Foundations.
  • Design.
  • Centers that give courses in programming languages such as Python and Java.



The bottom line


These figures are highly prominent in this field along with hundreds of characters who have achieved many achievements in it and are now the owners of the world's largest companies in the fascinating virtual world metaverse full of surprises.


Regardless of all the challenges, positives, and advantages of the virtual technology world, there are some challenges you will face. An example of these challenges is the inability to build a virtual world metaverse just like the real world in which we live, where it is impossible to create a vibrant environment with the need to know that pioneers, pioneers, and specialists are doing their utmost to address the weaknesses and problems facing VR and AR until they reach more advanced stages than they are now.

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